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101. Experienced Interceptor Pilots, help :( - in Warfare & Tactics [original thread]
Edited by: Christina Bamar on 13/08/2009 18:11:54 Originally by: Fourty Niner Originally by: Feyona Turning your mwd off on purpose and flying in a low orbit is just stupid. If he's got a clue, he's just going to fly in a strai...
- by Christina Bamar - at 2009.08.13 18:11:00
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102. First Tackler ship - in Ships and Modules [original thread]
Honestly you'll likely contribute more to a gang by flying a griffin and using ECM rather than tackling in a T1 frigate. T1 frigates just lack the speed, flexibility, or survivability of T2 tacklers, and tend to just kind of be along for the ride ...
- by Christina Bamar - at 2009.08.13 18:02:00
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103. Should i stop using minmatar ships? - in Ships and Modules [original thread]
Fly what you want to fly the races people consider to be the "best" and the "worst" change constantly, so if you constantly chase that then you'll never get anywhere. Additionally since there's so much variance across ship classes and flying style...
- by Christina Bamar - at 2009.08.13 17:56:00
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104. Nerf lasers? - in Ships and Modules [original thread]
Originally by: Yakov Draken Originally by: Christina Bamar I'd bet that most of the people transitioning to Amarr are ex-Minmatar pilots who chased the nano-FoTM and got screwed now that Minmatar are significantly underpowered. ...
- by Christina Bamar - at 2009.08.12 22:33:00
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105. Nerf lasers? - in Ships and Modules [original thread]
Edited by: Christina Bamar on 12/08/2009 22:22:31 Originally by: Leni Originally by: Christina Bamar The fact that people are sheep and not very good at thinking for themselves isn't an indicator that something is overpowered. ...
- by Christina Bamar - at 2009.08.12 22:21:00
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106. Nerf lasers? - in Ships and Modules [original thread]
Originally by: Seriously Bored Originally by: Leni As has been stated multiple times in this thread there is no real imbalance between autocannons, blasters and torps. Yet everyone including you and Deva admit there is an issue wi...
- by Christina Bamar - at 2009.08.12 21:44:00
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107. Nerf lasers? - in Ships and Modules [original thread]
Originally by: Leni Edited by: Leni on 12/08/2009 21:27:34 Originally by: Christina Bamar If something is "overpowered" then it means everyone flies it Isn't that exactly what is happening right now? Just look up the killboar...
- by Christina Bamar - at 2009.08.12 21:39:00
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108. Geddon and drones? - in Ships and Modules [original thread]
I'd go with 5 valks and 5 warriors. CEO, Agony Unleashed
- by Christina Bamar - at 2009.08.12 21:09:00
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109. Nerf lasers? - in Ships and Modules [original thread]
Originally by: Leni Originally by: Christina Bamar Lasers are not overpowered, they're just better than the other guns This is an oxymoron. One weapon system being flat out better than all the others is exactly the definition of...
- by Christina Bamar - at 2009.08.12 21:05:00
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110. Nerf lasers? - in Ships and Modules [original thread]
Originally by: Zal Dakkar Originally by: Christina Bamar That's exactly how they boosted lasers though. Less cap usage here, better tracking there, tweaking base resists. You could see it in the ships people flew. Over time more a...
- by Christina Bamar - at 2009.08.12 20:51:00
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111. Nerf lasers? - in Ships and Modules [original thread]
Originally by: Zal Dakkar I can agree for the most part. The problem is that CCP apparently has issues with making slight changes, observing the response to them over the course of a week or month, and then proceeding to make additional s...
- by Christina Bamar - at 2009.08.12 20:34:00
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112. [NOD-I]Apocalypse Close to Medium Range Setups. - in Ships and Modules [original thread]
Edited by: Christina Bamar on 12/08/2009 20:21:47 If you want to do mid range in an Apoc then you want T2 pulse lasers with scorch. Also, don't fit medium guns on battleships, it's not good. Third, use one set of valkyrie IIs and one set of ...
- by Christina Bamar - at 2009.08.12 20:20:00
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113. make it worth using torps again - in Player Features and Ideas Discussion [original thread]
A few points 1) Projectiles being overpowered - wtf? 2) Torps not hitting smaller targets - that's by design, try flying any turret BS then talk 3) Shield vs armor tanking - armor tanking is almost always the best option for larger ships, with sh...
- by Christina Bamar - at 2009.08.12 20:14:00
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114. Geddon and drones? - in Ships and Modules [original thread]
The Armageddon has 125 m3 bandwidth so you're actually deciding between 5 heavies or 5 mediums. I'd say go with T2 sentries ideally if in a gang, if not then bring a set of warrior IIs along with some heavies. CEO, Agony Unleashed
- by Christina Bamar - at 2009.08.12 20:10:00
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115. Improve Motherships: Remote Smartbomb - in Player Features and Ideas Discussion [original thread]
Considering the issues already around with doomsdays is it really a good idea to add even more super-capital AoE damage? CEO, Agony Unleashed
- by Christina Bamar - at 2009.08.12 20:05:00
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116. Blaster Battleship Concept - Pimping the Hyperion with smooth love - in Player Features and Ideas Discussion [original thread]
The problem with the Hyperion is not the stats or slot layout. The problem is that the Hyperion does not have a well-defined role. Until it gets its own role then people are going to be constantly complaining that either the Hyperion or the Megath...
- by Christina Bamar - at 2009.08.12 20:04:00
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117. Nerf lasers? - in Ships and Modules [original thread]
Edited by: Christina Bamar on 12/08/2009 19:52:47 Originally by: Deva Blackfire And the only fix needed is slight tweaks (5% here, 5% there) not some stupid overhauls. Best statement I've read in this thread thus far. Lasers are ...
- by Christina Bamar - at 2009.08.12 19:52:00
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118. Is a caldari hybrid fighter good enough? (returning player needs help) - in Ships and Modules [original thread]
Fly what you want to fly, if you like Caldari ships and want to try hybrids then go for it. Things are well enough balanced in EVE that you're not going to be royally screwed regardless of what you fly. The people who constantly recommend to chas...
- by Christina Bamar - at 2009.08.12 19:45:00
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119. Rules of thumb for evaluating ships? - in Ships and Modules [original thread]
Edited by: Christina Bamar on 11/08/2009 23:01:39 To actually know you fly the ships involve, test them out in actual combat rather than just plugging them into EFT, gain experience with the dynamics involved, then make a judgement call as to ...
- by Christina Bamar - at 2009.08.11 23:01:00
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120. Which role does each Battle Cruiser Play? - in Ships and Modules [original thread]
Originally by: Spectre3353 Originally by: Deva Blackfire ferox - trash /me gently caresses his Ferox. Please go post that on scrapheap CEO, Agony Unleashed
- by Christina Bamar - at 2009.08.11 20:59:00
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